Framing a Narrative: Ori and the Blind Forest

 

For our first video essay, I’ll dissect how the opening of Ori and the Blind Forest frames the rest of the game, and why it's an effective way to start a story.

WARNING: This game is super sad and will even make Aidan cry.



To hear more about story design in video games, listen to episode 19 of The Panic Mode Podcast - Story in Video Games.

 
Shelby CarletonComment